Breakout: Normandy (1992)

ag.gameitem.AGID:
Playtime: 240
Min. Age: 12
Number of Players:
2
ag.gameitem.publisher:
L2 Design Group,
The Avalon Hill Game Co
Designers:
Don Greenwood,
James Stahler
Artists:
Charles Kibler,
Art Lupinacci
Mechanics:
Simulation,
Dice Rolling,
Area Movement,
Area-Impulse,
Advantage Token
Beschreibung
"Breakout: Normandy" is a complex two-player wargame on the Allied invasion of France in World War 2. The game concentrates on the initial landings and the subsequent breakout attempts. The German player tries to prevent a successful Allied landing, and if that fails, to contain the beachhead. The Allied player wins by establishing a beachhead, or (better) by successfully breaking out of the landing area.
The mapboard depicts the Normandy area where the initial landings took place. Units are regiments and brigades, representing infantry, airborne, armour artillery, anti-tank and anti-aircraft units.
The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Turning Point: Stalingrad.
"Breakout: Normandy" is a complex two-player wargame on the Allied invasion of France in World War 2. The game concentrates on the initial landings and the subsequent breakout attempts. The German player tries to prevent a successful Allied landing, and if that fails, to contain the beachhead. The Allied player wins by establishing a beachhead, or (better) by successfully breaking out of the landing area.
The mapboard depicts the Normandy area where the initial landings took place. Units are regiments and brigades, representing infantry, airborne, armour artillery, anti-tank and anti-aircraft units.
The game uses the area-impulse system used in Storm over Arnhem, Thunder at Cassino and Turning Point: Stalingrad.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-29 15:38:16.24